We the people of America have in the past, by active mandate, or implicit consent pursued national security at the cost of foreign civilian lives through instilling despotic figureheads, followed by extraordinary renditions, followed by airborne drone strikes, followed by, followed by, followed by…

Actual national security policies of the United States have killed innocent people on a larger scale, or in a more callous manner, and often both at the same time. By putting people literally behind the trigger, Infinity Ward spills out the human cost of this kind of policy and revolutionizes video games’ status as a form of art media. 

by vonOhzu on 12/17/2009 11:53:39 PM EST